
Development, writing, and art by Yuri Zaitsev
A miniatures game worth fighting over.
3-8 Players
Fast, competitive play
Lightning set up and intuitive teach
Fast, furious, and theatrical
In Last Call, you and your “friends” will be brawling in a tavern in an alley on the wrong side of town. Use items, dice, strategy, and even the furniture to win the game. Every decision is quick and consequential to the story that your group imagines.
Big game in a small box
Last Call punches above it’s weight with fun, party gameplay that doesn’t take over the table. The game is being developed with a flexible player count in mind, where people can enter and leave the game as they please.
In design mode
Last Call will be officially opening its doors a little later. Help prototype and playtest the game at the various events and game nights around New England.


