Development, writing, and art by Yuri Zaitsev

A miniatures game worth fighting over.

3-8 Players

Fast, competitive play

Lightning set up and intuitive teach

Fast, furious, and theatrical

In Last Call, you and your “friends” will be brawling in a tavern in an alley on the wrong side of town. Use items, dice, strategy, and even the furniture to win the game. Every decision is quick and consequential to the story that your group imagines.

Big game in a small box

Last Call punches above it’s weight with fun, party gameplay that doesn’t take over the table. The game is being developed with a flexible player count in mind, where people can enter and leave the game as they please.

In design mode

Last Call will be officially opening its doors a little later. Help prototype and playtest the game at the various events and game nights around New England.